AI Insights · Timothy · July 2021
Top 5 Slime Games on iOS in Australia, Q2 2021
Explore the top-performing slime games on iOS in Australia during Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top 5 slime games on the iOS platform in Australia showcased varied performance metrics. Here's an overview of their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
Slime Simulator Fluid Games by Marrisa Wei demonstrated a strong revenue performance, peaking at approximately $11.8K in the week of June 7. Weekly downloads saw a significant drop from 11.3K in early April to just 1.7K by the end of June. Active users also declined from 8.3K in early April to 3.9K by the end of the quarter.
Magic Slime: Antistress & ASMR from Finger Art Games had its weekly revenue peak at $6.3K in the first week of April, gradually decreasing to around $3.5K by the end of June. Downloads followed a similar trend, starting at 5.9K and falling sharply to 387 by the end of the quarter. Active users decreased from 7.1K in early April to 1.3K by the end of June.
Goo: Slime simulator, ASMR by Exomind LTD experienced modest revenue, peaking at $739 in late May. Downloads reached their highest at 2.3K in mid-April before settling at 763 in late June. Active users saw a slight decline from 5.4K in mid-April to 4K by the end of June.
Slime Games: ASMR Simulator from Shake It showed relatively stable revenue, peaking at $416 in early May. Downloads fluctuated, starting at 469 in early April and rising to 494 by the end of June. Active users remained relatively steady, peaking at 969 in the last week of June.
GRAVITY Fluid Slime Simulator by ILYA RIMCHIKOV had a peak weekly revenue of $1.2K in mid-April. Downloads started strong with 1.9K in early April but data beyond mid-April is not available. Active users dropped significantly from 2.2K in early April to just 30 by mid-June.
For more detailed insights and trends, visit Sensor Tower.